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Documentation draft

Run in ARC

Explain how AUP enters renderers, sessions, and concrete device surfaces.

This section explains how ARC loads AUP into a session, chooses a renderer, and applies support/degradation behavior, while keeping Web Device, frames, and embedded surfaces as distinct boundaries.

Read in this order

  1. Renderers, sessions, and support for the target/transport boundary.
  2. Custom primitives and Web widgets before treating a parser-accepted name as portable.
  3. AUP on Web Device for the static-tree versus Web-layout distinction.
  4. Frames, bridges, and embedded surfaces for same-origin and trust boundaries.